Response to http://wow.joystiq.com/2013/06/25/community-blog-topic-what-is-your-favorite-playable-race/
EDIT: featured! http://wow.joystiq.com/2013/07/04/community-blog-topic-results-favorite-playable-race/
I see three tangents for this topic: Racials, Lore and Animations.
So let's start with racials. Each race has a passive ability or two such as
a bonus to hit with certain weapons and/or a bonus to a certain profession. The
profession bonuses only really have an effect at the beginning where instead of
starting at 1 engineering (Gnomes) you start a little further up the profession
ladder at 15, saving you at most a handful of copper bars. When new expansions
hit you'll be a little higher up too, but those first few skill points often
come easily creating things you'll need for later skill up's anyway so to be
honest I see profession bonuses as holding very little to write home about.
Anyone serious about min-maxing their character will choose a Pandaren;
quite simply with their racial that gives a double effect to food buffs they
are the best choice for raid performance. No matter what class you play, the
bonus to a primary stat will almost always out perform any other racial in
game, I think with the exception of those who have the legendary meta gem where
a Goblins bonus to haste out performs the food buff advantage for certain
class/specs (and that'll only hold up whilst the legendary is current). The
bonus to rested experience is also handy for those who want to level faster.
The next most popular and talked about racial is definitely Humans. Every
man for himself is great for pvp, the bonus to reputation is noticeable and the
extra spirit is good for healers/hybrids. Mace and Sword specialisation only
really help when you just so happen to get such a weapon, but I don't think
anyone would turn down an upgrade that doesn't benefit their racial.
Sticking with Alliance, Draenei have always struck me as having an odd
combination of racials, the healing cool down is great (especially for healers
and pvp) but the hit barely benefits healers at all.
Gnomes have a watered down version of every man for himself which I've found
to be great for pvp as you can double trinket say a stun and then a snare.
Their shortblade specialisation benefits casters and melee, but sadly expansive
mind now only affects your mana pool and not your intellect.
The Night Elf quickness ability is without doubt the best for bear tanks,
but sadly their other talents are rather lacklustre. Shadowmeld can be used to
save on repair bills, or for rogues to re enter stealth when vanish is on cool
down. Night Elves used to be a very popular choice for rogues as they had the
highest base agility but I believe this is no longer the case.
I think the only thing to say about Dwarves would have to have the words
Priest and Onyxia in the same sentence for vanilla players.
As for the Horde, Goblins have a very popular haste boost which is great for
casters and their rocket jump can be great for hopping around, the bonus bank
access is a nice perk too.
Orc Blood Fury is wonderful for dps, especially during execute and burn
phases, the other bonuses are rather situational.
Blood Elves and Tauren both get an AoE stun/interrupt which was a
huge advantage for Cho'Gall (and probably a couple of other fights too) but their
other perks are exceptionally "meh!"
Trolls and Forsaken have a nice passive health regen, and Trolls get a dps cool
down to boot.
Lore wise I have to agree Forsaken really stand out as having one of the
most interesting backstories and I love being able to go into the throne room
from the Warcraft III cinematic where Medeivh first appeared to Menethil and
later Arthas committed patricide. However I hate Undercity and frequently get
lost there. Real shame the battle at the end of the Wrathgate quest line was
removed, that really was a great quest.
I always felt that the Draenei missed a trick with the Broken in lore, there
are a couple below the Exodar and none in the Draenei starting area quests as
they're almost exclusively in Black Temple. I think it would be nice if some
are involved with the first few combat training quests as they're supposed to
be good spies and warriors.
Female Draenai are definately one of the most asthetic models... their curvature, the horns and I had a guild mate who once thought that those tentacles sprouting from behind their ears were an erogenous zone!
As far as animation is concerned, Tauren are the largest of all playable
races and due to model scaling their mounts appear much larger; always amuses
me in glory of the raider screenshots. Bizarrely Gnomes also have enlarged
mounts despite being one of the smallest races.
The vanilla races aren't as graphically up to date as the newest ones,
Goblins especially look much better in my opinion as their models have the best
shading.
So, what is my favourite playable race?
Definitely Gnomes.
The crazy hairstyles, their friendly demeanour, the oddball moustaches, the
wonderful community-based insanity present in fan based comics and machinima,
the odd in-game quirks like how in the Sapphiron fight if a gnome gets targeted
by Ice Bolt, full size players must kneel or sit down to avoid getting hit by
frost breath ("My, you're a tall one!"). It's incredible how a quirky
race overcame the tragic loss of their city to emerge optimistic and unbroken
by the ordeal, with a real sense of ambition that can sometimes backfire;
who'll ever forget Willfred Fizzlebang's demise at the hands of Jaraxxus?
Operation: Gnomeregan was wonderful fun and really encapsulated the Gnomes
sense of fun, adventure and the overuse of engineering gadgets to achieve their
goals.
Then there's the comedy quest rewards such as the helm from Netherstorm that
sends the user flying up in the air for onlookers amusement and probably lots
more I can't remember... One things for sure, the game would be a darker place
without Gnomes around.
Second place would have to be Goblins if only for the "Doom Juice"
spiel that had me in fits of laughter whilst waiting for a zep to Twilight Highlands.
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